Showing posts with label how to create an illustration. Show all posts
Showing posts with label how to create an illustration. Show all posts

Wednesday, March 14, 2012

Case Study: Part 6, FINAL ILLUSTRATIONS

This is a follow on from my last post. You can see my draft illustrations in the previous post now it’s time to reveal some of my final illustrations. I used Photoshop to colour the draft illustration up into its final result. In this post I will talk you through some techniques and processes I use.

Colour
Colour is important when creating a set of illustration. You want them to all fit together and look like they belong to the same story. So although you might play around with moods through colour you want the overall palette to be consistent. Colour can play a major part in your style and portrayal of a story. One technique I use to create a colour pallet for a book is to research online. Go through lots of illustration websites and art sites and grab images you like the colouring of. Then I choose one that I think will work with my book. I then use this image to pick my colours from using the eye dropper in Photoshop. That way I end up with the whole series following the same palette.

Texture
Texture is very popular in children's books as it gives an artistic aesthetic. Illustrators who create illustrations using mediums and materials children create with themselves are able to relate to children very well. I also think with the large amount of computer generated illustrations and graphics now days it is nice to add some traditional elements even if it is digitally. I collect textures off Google, this is a little dodgy but as long as you are manipulating them enough that they are no longer anything like the original image you are not doing anything illegal. I then use lots of filters and effects in Photoshop to get the aesthetic I am after.

Light Source
One of the keys to making your illustrations look professional and correct is having a consistent light source. I do this by drawing an arrow on its own layer and locking it. That way I always know where the light is coming from and I add my lighting and shadows to suit. Play with your light source to create atmosphere and you can manipulate it to suit the image however it still should work technically. If something is completely out of light there should be no highlights on it.

Hierarchy
As children’s books are aimed at younger readers you have to make sure you are helping them read your illustrations properly. For example in my book I have a small fly buzzing around the room. This would be hard to spot a lot of the time so I have added white behind it and its trail so the reader can understand that the fly is buzzing around. Use light and colour to point you reader to the action in your illustrations.

Here are a few of my final illustrations.


Tuesday, February 7, 2012

Case Study: Part 5, DRAFT ILLUSTRATIONS

After creating the storyboards I have the visual flow and structure sorted for my story. I have created multiple compositional thumbnails for each page and decided on the strongest ones. It is now time to create the draft illustrations. This part can vary a lot as everybody has their own way of creating artwork. In this post I will run through the way I create my draft  illustrations and you can alter the process to fit your style.

Using the thumbnail storyboards as a guide I start to draw a pencil draft for each page. I start by checking the dimensions my book will end up. In this case I decided to base the format the images around the iPad screen as this will be my first platform for publishing the book. The iPad screen is a lot lower resolution than print so I need to create the illustrations bigger. This way I can also use them for the print version of the book. I created the drawings double the size of the iPad screen and added 3mm of bleed. This is a lot bigger than I will need them however it is always better to work bigger as you never know when you are going to need to blow something up. A lot of illustrators work to double scale as it allows you to get more detail. So I have my dimensions set on the paper, now I create a template of this format. You can go over the outline of the page with a dark maker so you can trace it for each one or create a few boxes in Indesign then print out as many pages as you need.

The way you draw the draft is completely dependant on style. As I will be using these drawings as the main outline for my finished illustrations I will be drawing a lot of detail and in a very neat and tidy manner. I use a lot of reference for my characters as it helps to get everything looking correct. Things like ethnicity, body positioning, hands and feet are tricky to draw from you head. The easiest way to find reference images is Google. I usually have about 10-50 images that I have collected for each book. Characters are tricky to get looking consistent throughout the whole book so it is good to create some character pages and sketches before you start. This way you have a reference your own characters. These are a few I have created for previous books.




Here is a list of other handy tools that might help you while creating your drafts.

Mirror
I find this extremely helpful when I am trying to draw certain expressions or gestures; you act it out in the mirror. It is also good to look at your drawing in the mirror some times as it shows you mistakes you have missed.

Light Table/Window
You often need to create multiple versions of elements or get the same position so tracing can be very helpful.

Kneadable Eraser
These are great for thinning lines and rubbing out very fine detail.

See below a few of the draft illustrations I have created for 'Catch that Fly.' When creating your artwork try to get all your characters in three quarter or full frontal view as children have trouble recognising characters from the back. Make sure you read through the text several times with the drawing you have created to make sure they work nicely together.